Localisation/ (associates titles and provinces with names supplied by you. Map/terrain/colormap.dds (derived from terrain and climate, with some random noise) Please don't look up the source code for this) Map/world_normal_height.bmp (derived from topology. Map/trees.bmp (auto-assigned based on user-defined terrain and climate) Map/topology.bmp (auto-assigned, smoothed, with random noise to get convincing-looking terrain as much as possible) Map/terrain.bmp (auto-assigned based on various factors and your own input, smoothes transitions and adds random noise to make it look more natural) Map/rivers.bmp (most of the work still needs to be handmade, but it gives you some lenciency and a few shortcuts) Some manual work still required to fix sea zones, make wastelands and impassable mountains) Map/provinces.bmp (draws province borders and sea zones, ensures colors are unique. Map/positions.txt (automatically positions ports, shields, armies, etc. Map/island_region.txt (detects regions that are isolated from each other, and which one is the mainland) Map/geographical_region.txt (generates one region for each dejure empire) Map/definition.csv (matches province colors from provinces.bmp) Map/climate.txt (assigns winter severity based on user-defined climate map and terrain height) Map/adjacencies.csv (automatically creates straits and major river crossings) Assigning Governments, Technology and moreĬurrently supports generating the following files : Generating Provinces and First look in-gameĦ. The tools will also create an output folder in the same directory, the content of this output folder can then be entirely copied straight into a mod folder to run into CK2.ģ. Others, you will get a basic template generated that you can then fill in. Some of these you will have to make yourself from scratch. In the same folder as the batch fles, there is an input folder, this is where you will place all the files needed by the tools to generate the map and associated files. These are shortcuts to launch the various bits of code with some preset parameters in some cases, so you don't have to type command lines. I find it very useful to be able to use layers and transparency when working on map files. I like GIMP and notepad++ myself, though mspaint and notepad would work too. You also need an image editing tool and a text editor, but you probably already have that. The code was compiled using version 1.8.0.121, so you need at least that. Well, you still need to follow some color codes and write some text, but I think it's much easier this way.įirst you need a Java Runtime Environment installed on your machine. This is not a random map generator, the idea is you put in the work and draw the map yourself, but don't have to worry about image format, adhering to strict color palettes, and hand writing a thousand text files. It is primarily intended for people who want to start a new map from scratch, as this can be quite a soul-crushing experience, with seemingly random, unexplainable CTDs, and lots of menial, repetitive or redundant work. A few bits of java code I have made to automate some parts of the map modding process.
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